De Blob Wiki
Advertisement

There are two INKT Police Stations in this level - Winter Gates Police Station and Maximum Security Police Station. This page will break down both stations. It is the first level to include more than one station and to have an environmental hazard as its perimeter defence.

Winter Gate Police Station[]

The Winter Gate Police Station is the first police station encountered in the level. It is guarded outside by 1 Elite Inky and Inkies which will respawn from two manholes as long as the station is the enemy's hands. As stated above, this is protected by frozen ink pool, meaning that you have to jump before you enter it (use the elite's head to your advantage).

In front the station is a triangular pool with a amour pickup in case you get inked and/or need another armour piece.

Winter Gate Interior:[]

As expected, the interior is frozen and slippery. A water sprayer is located to the left as you enter with a big yellow paintbot. In the background are some standard office furniture with a sliding door and an INKT symbol above it. Naked bulbs illuminate the interior. There are 3 Inkies in this area followed by a hot plate (note that the wall has no ice on it). Past the plate is a shutter door which opens once the 3 inkies are dealt with. Next is a staircase with a balcony in the background with some bookcases and elevators. Dropping down, there is a platform with 2 red big paintbots. Opposite them is another water sprayer with an inspiration point and bookcase behind it.

At the bottom, there is a piston jump with a locked shutter door next to it. This corridor has a single bench with a large INKT logo on the wall. The central command room is located away from the first piston jump and has a lot of hot plates - some have formed a box with others being placed on the roof. Two piston jumps on either side of the boxed hot plates will take you to a platform with a wind cannon. These cannons will take you through the gap between the plates. In the background is some wiring for the plates and machinery.

Past the main room, is the elevator for the lower sections with a red coloured switch to activate the power. behind it is another water sprayer. A desk can been seen in the background here. A heavy inky and 2 inkies guard the prisoners. the floors and ceiling are frozen. 3 prisoner cells can be seen in the background behind a water pool. Across this is another red coloured switch to deal with the flame geyser from the ceiling. Again, there are some cells behind the pool. Once past the geyser, there are 6 graydians. Liberating them will unlock the door. Behind the graydians is some bunker beds. The door reveals a ventilation shaft with another inspiration point. Take this back up to the main control room, and deal with 4 inkies and a sergeant inky. Here, the box has moved into the background. Upon dealing with them, a transformation engine spawns with some colour atoms. The platforms and wind cannons also de-spawn here.

Maximum Security Police Station[]

The second Police Station holds the union leaders who had called a strike against INKT. Like the Winter Gates Police Station, this is protected by frozen ink pools and guarded by an elite inky and regular inkies. The red paintbot needed to enter the building is located on the other side of the canal (which has bomb bots patrolling it). Again, use the elites' head to safely get inside the building. Note that this police station does not have the rotating INKT Logo above it.

Maximum Security Interior:[]

Once inside, there is a big yellow paintbot to the left with a water geyser behind it. At the end of the corridor, there is a yellow switch to allow access to the cells below, but 4 pairs of hot plates are protecting it. Slam the switch and jump down. This section is frozen with pipes in the background. Two Green Elites with a Green colour pool behind one of them can be found as Blob drops down. There is a gap between the two sections that is filled with water. On the other side is another Green Elite with 3 Graydians and a Green colour switch controlling the door ahead. As soon as the switch is slammed, the way back is closed off with a gate and a new section opens up ahead.

A ventilation shaft with wind pushes blob upwards (collect a +60s timer) and right into a large area above where Blob first entered the building. In this room is mostly empty with offices in the background. However, there are 2 Inky Mortars on lifts above a central platform, which has water geysers below it. At each end of the room (bottom floor) are big red and yellow paintbots. The top right platform has a +30s timer. There are two colour sinkholes attached to the wall on either side of the room which require 10 Orange Paint Points to fill. Once filled, the geysers and the central section of the middle platform despawn, whilst spawning a transformation engine.

INKT Police Stations in de Blob 2
de Blob 2 The SenateComrade Black U./State CollegeInktron Collider/HydrostationInky Fabricator/RailyardsRocket Range
Advertisement