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Last Resort is the first level in de Blob. It serves as a basic tutorial, showing how to move, target paintbots etc. No enemies are present up until the next level, Uptown. It still has basic hazards such as ink.

Story

Once a holiday resort, it is now a miserable town home to the Paintbot Transmitter. The Prof plans to turn it into the Colour Underground HQ, so it's up to Blob to rescue Raydians, create the HQ and restore the resort to it's colourful self. Blob meets the Prof, Zip, and Arty here, but only the Prof and Arty gives out missions in this area. Once going over the basics, Blob heads over to the transmitter and transforms it, officially beginning the Colour Revolution.

Missions
Click here to see the Mission flow for this level.

Loading Screen Dialogue

This was once a beautiful holiday resort.... but INKT took all the color.

—Arty

It's another gray day at the beach.... it used to be fun around here....

—Graydians

We'll set up a base here for the Color Underground, and plan our strike on Chroma City.

—Professor


Hey Prof! I've found the Paintbot Transmitter!

—Zip

If we capture that transmitter, we can start restoring the color.

—Bif

Sector areas in Last Resort

Gallery
Click here to see the image gallery for this level.

There are in total four sectors, with the first area being the largest and the fourth being exclusively just the Paintbot Transmitter.

Sector 1: A New Hope

The beginning of the level. This is split into two low - lying islands, connected by plank bridges. A lot of low - height blocks and few towers, it's one of the main parts of the resort. In the beginning, there is a small plaza along with some trees and some buildings on either side. More trees are to the northern side, near the bridge. The grey Colour Underground Blimp is located on a platform just to the east of the first island. To the south, there is another small platform with a style pickup.

Entering the second island, groups of buildings in the centre of areas are made up of around nine individual buildings. To the west is cliffs with a row of buildings in front. The main road starts at the south-western end of the second island, splits to go around a park (another is to the right of the first park) as well as a group of buildings and meets near the bridge to the next sector. East of the park, is a small group of buildings, itself split into three rows of two. Similarly, small groups are placed to the north. The beach runs along the circumference of the island - except for the west and trees along the beachfront. Just before the bridge, there is a half - sunken ship off the coast. At the end of the bridge, there is a transformation engine and the sector gate. This area has a small coastline, trees and a tiny park.

Sector 2: Hotel District

This was the hotel district of the resort, with its tall towers (including skyways) and other height - varied buildings. Cliffs block the north and west sides; barriers to the south and south eastern sides. The roads here resemble a grid (similarly to how America lays its roads), a two - lane dual carriageway starts from here and heads eastbound to the sector gate. There is a medium - sized park to the north - east and next to it is a propaganda tower, the first of many INKT Landmarks. Near the entrance, there is a fountain - and another one opposite the park.

Sector 3: Luxury Apartments

The main road is broken with some platforms on either side and a crane above on of the towers. Further down the main carriageway ends with some of it being polluted with ink. A fountain is in front of a row of buildings with a cliff behind them. This has the only Billboard in the area. Beyond this is the luxurious seaside apartments, where some taller buildings have skywalks connecting them to opposite towers. Many parts of this area have a steep seawall or a cliff. Some streets have leakages of either water or ink. This is the only sector to have direct access to the Painbot Transmitter.

Sector 4: Paintbot Transmitter

This small sector only houses the transmitter. There is a small ink - polluted canal in front of the landmark, with a park to the right. Behind it is some platforms with some trees. The exit pool is also located here.

Transformation Engine Scores

Last Resort Transformation Engine Scores
Transformation Engine Number Which Sector is it in? Minimum Score Required
1 Sector 1 (Bridge) 1,000
2 Sector 1 (Bridge to Sector Gate) 18,000
3 Sector 2 (Park next to tower) 50,000
4 Sector 4 (Park with Transmitter) 80,000

In - Level Awards

In total there are nine awards that be achieved in every level. The table below will show eight as one is simply to paint everything.

Last Resort Awards
Awards What is needed to acquire the award?
Time Complete the level in 8:00 minutes
Trees Paint 85 Trees
Raydians Save 168 Raydians
Billboards Paint 1 Billboard (In Sector 3)
Challenges Complete 10 Colour Underground Missions
Landmarks Transform 2 INKT Landmarks (1 in Sector 2 and Major Landmark)
Styles Collect 12 Style Swirls
Transformation Engines Activate 4 Engines (One in each sector except for Sector 3)

Bonus Quests

As in every level, there are two bonus quests to unlock, that you can go into using the level selection screen. For this you need to unlock the silver and gold medals. This can be done by raising your colour energy by painting the map. The table below shows the scores and what it unlocks.

Last Resort Bonus Quests
Medals How much is needed to acquire the medal? What does it unlock?
Silver 90,000 Seaside Roller
Gold 150,000 Top of the World

Last Resort Walkthrough

De_Blob_PS4_-_Level_1-_Last_Resort

De Blob PS4 - Level 1- Last Resort


Last Resort 100% Level Walkthrough

De_Blob_PS4_100%_-_Last_Resort

De Blob PS4 100% - Last Resort


de Blob Levels

Previous: -

Next: Uptown

Levels in the de Blob series
De Blob
1 Last Resort • 2 Uptown • 3 Downtown (Chroma City) • 4 Chroma Dam • 5 Guggentraz Island • 6 The Docklands • 7 Hanging Gardens • 8 Chroma City Fun Park • 9 Ministry of Ink • 10 Lake Raydia
De Blob 2 (Nintendo DS)
Secret Lab 1 Basic Beats • 2 Tip of the Iceberg • 3 Bunsen Burner Breakout • 4 Exit, Lab Left • 5 Lab Labyrinth
Chroma City 1 Chroma City Limits • 2 INKT Invasion • 3 The Liberator • 4 Blob the Hero! • 5 Chroma City Cruisin'
Chroma Ghetto 1 Back Alley Beats • 2 Color Crusader • 3 Tricky Traversal • 4 Factory Finder • 5 Ghetto Get Around
War Factory 1 Hostile Takeover • 2 The Puppet Master • 3 Production Line Blues • 4 Factory Fight • 5 Problem Solver
Pipeline 1 Pipe Dream • 2 Raydian Revolution • 3 Pipeline Plummet • 4 Piping Hot • 5 Underground Updraft
Volcanic Lair 1 Evil Lair Exposure • 2 Circuit Breaker • 3 Raydian Rescue • 4 Rocket Racer • 5 INKT Theme Park
Launch Pad 1 The Final Showdown
De Blob 2
1 Paradise Island • 2 Downtown (Prisma City) • 3 Blanctown • 4 The Senate • 5 Comrade Black U. /State College • 6 Blanc Cola Cannery/Soda Falls • 7 Inktron Collider /Hydrostation • 8 Blanc TV Factory /House of Fun • 9 Prison Zoo /Orbital Habitats • 10 Inky Fabricator /Railyards • 11 Rocket Range • 12 Hypno Ray
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