Not to be confused with Soundtrack
Moods are musical tracks that can be chosen by the player before entering a level in de Blob and de Blob 2.
List of Moods[]
de Blob []
The player starts out with a handful of moods and unlocks a new one every time they complete a level. The player can choose any mood that they've unlocked to play in a level (except for Lake Raydia, which only allows you to play Victorious). Use the table below to see the information and some audio clips of the moods. Use the scroll bar at the bottom of this table to scroll left/right.
Main Moods in de Blob[]
List of de Blob Moods | ||||
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Name of Mood |
Images | Levels | Information | |
Mood Selection in de Blob | Icon in de Blob 2 | |||
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High
Low
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Low
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Low
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Low
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Low
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Low
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Low
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Low
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High
Low
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High
Inked |
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Unique Moods in de Blob[]
These moods are unique in the sense that they are only playable in de Blob (with the exception of Mobile games and de Blob 2 DS.)
List of de Blob Moods | |||
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Name of Mood |
Mood Selection Screen | Levels | Information |
High
Low
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Low
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Sprint 6 (Hammond Solo)
Sprint 6 (Guitar Solo)
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de Blob 2 []
The player can only choose between three different modes that have been pre-set for each level (except for the Hypno Ray, which only allows to play Pan-Galactic). If the player attains an S rank on a level [barring the first and final levels], they unlock a fourth mood which is from the first game.
List of de Blob 2 Moods | |||
Name of Mood |
Images | Levels | Information |
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Low
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Medium
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Low
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Low
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High 3
High 2
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Unused songs []
These are songs that were left in the game on accident. They were only made as tests, and were never planned to be put in game.
Name of Mood | Levels | Information |
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High
Low
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Low |
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Low
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High
Medium
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Trivia[]
What would become Tranquil, either intentionally or not.
- Unlike most other songs, Euphoric undergoes a key change during it's variations. Low 1, low 2, and medium 1 are all B minor, while medium 2 and high 1 are D major. This is the most pronounced key change of any in-game song. This key change is lost in the promotional soundtrack, as it only uses an edited high version.
- In addition, the low 2 instrument stem persists in every variation of the song after it is introduced. This is unusual, as most songs do not retain their low variation stems when reaching their high variation.
- Smooth is the only song to have both an 'Inked' and 'No Color' variation.
- When using the Paint Tanker/Rainbow power in de Blob 1, songs immediately change to their high variation, but some without the brass. Smooth and Brazen, for example, do not retain their brass in the Rainbow power.
- Revolutionary is the only song without a low version, every new variation adding instruments to the last.
- Intrepid sounds very similar to Righteous, so much so that the latter may very well be a remix of the former.
- Victorious' low variation is the fastest low variation of a song, already having many instruments and being more analogous to other moods' medium variants. This is likely owing to Victorious being the exclusive theme of the final level of the first game.
- In addition, Victorious undergoes a time signature change between it's low and medium variations, swapping from 6:8 to 4:4 time. It is the only song to do this.
- Victorious' progression is also different from other moods. During most of the Lake Raydia level, the song retains being in it's low variations. During the Comrade Black Robot boss-fight, however, it swaps to it's medium 1 variation. It then goes to medium 2, then the high variation with quieter horns, then the high variation with normal horns. After the fight the song returns to it's low 1 variation.
- In de Blob 2 (DS), Victorious is exclusively played in the Launch Pad level, and only on it's high variation with normal horns.
- In a similar line of thinking, Tranquil's high variation is one of the slowest high variations of a song, likely owing to the song being the theme of the first level of the game it's in.
- Several themes appear in the game which do not appear in the promotional soundtracks. These are the following: Victorious, Energetic, all Sprint themes, the Inspiration Menu theme, Playful, the Inky Monster fight theme, and the Comrade Black fight theme.
- Chilled's 'No Color' variation has drums, along with Smooth's and Spirited's.
- The Inky Monster fight theme has stereo, unlike all other moods.
- The high variation for the Inky Monster fight theme is almost completely restructured from the low and medium variations, being more drum and echo heavy. This is different from the usual "build-up" nature of most other songs.
- Some fans refer to the Inky Monster fight theme as "Mungo", and it is referred to such in the game files.
Comrade Black High 3, with inverted Pan-Galactic Drums.
At 2:04, the drums differ when they have no reason to. This is an error.
- de Blob 2 (DS) features 6 songs, 1 for each world. These songs, in order, are Defiant, Blissful, Righteous, Funky, Empowered, Fearless, and Victorious.
A chart of which moods can be played in which levels.
- Stems for most de Blob songs can be found on the Expanded OST Google Drive here.
Notable Music in de Blob (Mood • Soundtrack) |
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